About Me

Game Developer in Alpha.

// Hello! Welcome to my portfolio, feel free to look around. Student from the Netherlands
// I am currently studying to be a game developer at the SiNTLUCAS school in the city of Eindhoven.
// Currently working with Unity in C#.
// Interested in virtual reality games & shooters.

Skills

I possess expertise in Unity, C#, Adobe, along with some familiarity in Blender, Maya, ZBrush, HTML, and Blueprints. Furthermore, I excel as a confident public speaker and possess a realistic mindset when it comes to generating ideas. Additionally, in previous endeavors, I have demonstrated the ability to analyze situations objectively.

  • Unity Logic and C#
  • Management and organization
  • Fast Learner
  • Great at teamwork

Projects

images/nunu.mp4

BUAS intake - BouncyBombs

For my inaugural C++ project, I gained a wealth of invaluable coding skills while successfully crafting an engaging and fully functional game. This project involved creating a dynamic two-player player-versus-player (PVP) game, employing the SFML library for development purposes.

Risk of Pain 2

This is my fourth game ever created, encompassing a 2D side-scrolling experience blending shooter and platformer elements. Developed in Unity, it stands as one of my most accomplished projects and showcases my evolving proficiency in the Unity engine. Noteworthy for its visually captivating design, I personally crafted all the assets except for the music.

Maze Generator

I have created an impeccable maze generator utilizing the Hunt-and-Kill method. The code is designed with modularity in mind, allowing for seamless integration of additional maze generation algorithms. This generator is capable of producing mazes ranging from 10x10 to 250x250 in size, ensuring that the entire maze is always visible to the user. Furthermore, it adapts flawlessly to different screen resolutions, ensuring a smooth experience. While the visual aesthetics may not be the most striking, this project serves as a testament to my programming skills and expertise.

Small World

Small World, a 2D sidescroller, was a collaborative effort involving an artist and other developers to deliver a complete game to a client. This project boasts a meticulously designed world, complete with comprehensive settings, intricate kinematics, and a multitude of functional mechanics.

I will not release the files because it is a customer product.

Prespective Software

Perspective is the brainchild of Unit040, a company based in Eindhoven. Specializing in the development of Digital Twin simulations, Unit040 empowers high-tech businesses to effortlessly and precisely establish Digital Twins of their systems. Personally, I contributed to the project by working on the front-end user interface, acquiring proficiency in UXML, UML, USS, git, and the art of crafting comprehensive documentation.

Hylow

Hylow, a 3D endless runner, was a collaborative project undertaken with a fellow developer. This atmospheric horror-themed runner encompasses immersive sound effects, captivating visuals, and leverages the power of the Universal Render Pipeline (URP) to enhance its graphical fidelity.