Game Programmer - WEBSITE WIP

Engine ยท Tools ยท AI ยท Gameplay

Passionate about creating immersive gaming experiences through robust engine systems, intelligent AI behaviors, and polished gameplay mechanics.

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About Me

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Hi, I'm Tijn Flinterman

I'm a game programming student at Breda University of Applied Sciences, specializing in engine development, AI systems, tools programming, and gameplay mechanics. With a strong foundation in C++ and Unreal Engine, I focus on creating robust, performance-oriented solutions for complex game development challenges.

My experience spans from implementing sophisticated AI behavior trees and pathfinding systems to developing debugging tools for game engines. I'm passionate about understanding how things work at a fundamental level and building scalable, maintainable systems that empower both developers and players.

Currently seeking internship opportunities where I can contribute my technical expertise to innovative game development teams and continue growing as a programmer.

Technical Skills

Programming Languages

  • C++ (Advanced)
  • C# (Proficient)
  • Blueprint (Advanced)
  • Unity script(Proficient)

Game Engines

  • Unreal Engine 5
  • CryEngine
  • Unity
  • Custom Engines

Specializations

  • Engine Architecture
  • AI & Behavior Trees
  • Pathfinding Algorithms
  • Tools Development
  • Gameplay Programming
  • Performance Optimization

Development Tools

  • Visual Studio
  • JetBrains Rider
  • Git & Perforce
  • Jira & Confluence
  • Profiling Tools

Group Projects

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Copper Clash

Mashed: Drive to Survive-inspired racing game featuring custom made vehicle

Unreal Engine 5 Perforce 3C's
๐Ÿ—บ๏ธ

Bloom

UE5

Unreal Engine 5 Perforce 3C's
๐Ÿ› ๏ธ

TempusLamina

C++ AI Unreal Engine 5 Perforce

Personal Projects

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CryEngine FlowGraph Debugger

Enhanced CryEngine's visual scripting with node-level breakpoints, single-step execution, and execution trail visualization for improved developer workflow.

C++ CryEngine Tools Dev Debugging
๐Ÿ—บ๏ธ

Advanced Pathfinding Systems

Comprehensive pathfinding implementation featuring A* algorithm, navigation agents, dynamic obstacle avoidance, and visibility graph systems.

C++ Pathfinding A* Algorithm Navigation

Get In Touch

I'm currently seeking internship opportunities for September 2026. If you're looking for a passionate game programmer who loves solving complex technical challenges, let's connect!

Send Me an Email